Our Computing curriculum allows children to plan, design, create, program and evaluate information through a variety of technological mediums and helps them to develop computational thinking.  We want children to become responsible digital citizens and place a high emphasis on e-safety and teach independent online awareness sessions.  This is embedded in all other aspects of our curriculum and focussed safer internet days.

Computing Statement of Intent

Early years outcomes and the National Curriculum programmes of study form the foundations of our Computing curriculum. Pupils use computational thinking and creativity to understand and change the world. The core of computing is computer science, building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing ensures that pupils become digitally literate –able to use, and express themselves and develop their ideas through, information and communication technology –at a level suitable for the future workplace and as active participants in a digital world.


Computing is led by a subject leader who supports staff in implementing the Twinkl Planit scheme of work. We ensure teaching is highly effective by developing subject knowledge, providing progressive learning and vocabulary development. Children practice their skills and develop knowledge through a wide range of activities which are differentiated to meet all needs. Modelling is used to show children how to block make in coding, test and debug, use apps and programs effectively and how to present and format work. Children are taught how to use the internet safely and responsibly and are able to debug and evaluate their own programs, codes and algorithms.



Children have the knowledge and skills to begin to work confidently with a wide range of software and hardware, working as a computer engineer. Children make sustained progress in computing and have the understanding of how the skills they are being taught can be used in a real life context.